Render
Wireframe
UV's
For this round I retopologized and UV's my Barrel. It was nie to have the initial blockout mesh so that I could build off of it in my retopology phase. The UV's were the trickiest part since I had issues with non manifold geometry and hiding the seams in the ropes, but I managed nonetheless. My poly count for this mesh is 31,651 faces, but most of that is in the ropes. I will go back to refine the retopology so that the poly count is less.
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